theARTboy
where art meets design
Categories: games, processing | Add a Comment

Combining the spriteSheets with the frames as an array of images seems to provide better performance. No example is really complete without the use of particles so I had to add some fun there. The ship uses atan2 to generate the angle between the sprite and the mouse location. Then the ship adjusts its Y […]

Categories: processing | Add a Comment

I have been trying out a few new styles for making sprite sheets when using processing. The technique I decided to try was putting each frame of a sprite animation as an image in an array. Then during the render of the animation it is a simple image(frame[currentSprite],x,y) call. Previously, I called either copy or […]

Using Processing is awesome. That is unless you try to work your project so that it publishes to Java AND Javascript. My sketch functioned fine using Java. Once I switched to Javascript, the images failed to load. Loading an image directly was okay, but since I was trying to use a new technique for making […]

Sublime Text 2 is my new favorite code editor. It is snappy, rocks the code hinting, and the color theme is the best I have seen. The coolest part is the thumbnail view of the code used for scrolling. Now that I finally found a code editor that I liked, it was necessary to get […]