Sometimes you just want somebody to chase you.
[as3]
private function ai():void
{
//calc dist
var tempDist=Math.sqrt(Math.pow(player.x-enemy.x,2)+Math.pow(player.y-enemy.y,2));
//trace(tempDist);
if(tempDist<150)
{
enemy.rotation=Math.atan2((player.y-enemy.y),(player.x-enemy.x))/Math.PI*180;
//calc h or v move
if(Math.abs(player.x-enemy.x)>Math.abs(player.y-enemy.y))
{
//move toward player on x axis first
if(player.x>enemy.x)
{
//player is to the right of enemy
enemy.x+=2;
}
else
{
//player is to the left of enemy enemy.x-=2;
}
}
else
{
//move toward player on y axis first
if(player.y>enemy.y)
{
//player is below enemy
enemy.y+=2;
}
else
{
//player is above enemy
enemy.y-=2;
}
}
}
}
[/as3]